3D ARTIST & GAMEDEV

Digital Reality
Creator

Creating highly optimized, game-ready 3D assets. Focusing on realistic textures, clean topology, and atmospheric storytelling.

About Me

300+ Models Created
100+ Categories
5+ Years Experience
5K+ Downloads

My Journey

My journey into 3D art began with a fascination for how digital worlds are constructed. Over the years, I have transitioned from simple modeling to complex, high-fidelity asset creation. I believe that every prop, weapon, or environment piece should tell a story, contributing to the overall immersion of the game.

I specialize in hard-surface modeling and texturing. My workflow is designed to produce assets that look incredible but are also rigorously optimized for real-time engines. I pay close attention to UV packing, texel density, and PBR material definition to ensure the best possible result.

Tech Stack

Blender

Modeling

Substance

PBR Texturing

Engines

Unity / UE5

Photoshop

Post-Process

Interactive 3D

Get In Touch

Email
Copied!
Telegram BlenderKit Steam Sketchfab