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3D ARTIST & GAME-READY ASSETS

Game-Ready 3D Assets
for Real-Time Worlds

Highly optimized, PBR-accurate assets built for real-time engines. Clean topology, precise UV mapping, and atmosphere that serves the game.

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About Me

500+ Models Created
100+ Categories
5+ Years Experience
10000+ Downloads

My Journey

I'm a 3D artist specializing in game-ready assets for real-time environments — weapons, vintage props, tools, fantasy objects, and environmental pieces. Every model I create is built for performance: clean topology, optimized UV layouts, and PBR-accurate materials that integrate seamlessly into Unity and Unreal Engine.

My workflow spans Blender for modeling, Substance Painter for PBR texturing, and Photoshop for final polish. I obsess over texel density, normal map quality, and poly budget — because game-ready isn't just a tag, it's a standard.

Blender Substance Painter Photoshop Unity Unreal Engine PBR Workflow UV Optimization Clean Topology Game-Ready Assets

Tech Stack

Blender

Modeling & Rigging

Substance

PBR Texturing

Engines

Unity / UE5

Photoshop

Post-Processing

3D View

Full PBR assault rifle with suppressor — game-ready, 4K textures.

Iconic Finnish SMG, historically accurate with optimized geometry.

Classic WWII Tommy gun with aged wood and metal PBR materials.

Modern FPS-ready SMG — compact form, high-detail texture set.

My Stores

CGTrader
3D Model Store
Fab
Epic Marketplace
ArtStation
Portfolio & Store
BlenderKit
Blender Assets
Sketchfab
3D Viewer & Store

Get In Touch

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